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REPLAYBROOK / THE NEXT GREAT RUN

THE NEXT RUN
STARTS HERE.

Games with a reason to return. Compare the systems, challenge and verdict before your next run.

Hades II01 / Hades II
Hades02 / Hades
Dead Cells03 / Dead Cells

In the centre slot / 01

Hades II

RoguelikeLong

A layered action loop that makes returning an opportunity to connect a revised setup with more confident control of space and Magick.

8.8/10Strong repeat
Read the review →

THE REPLAY SCOREBOARD

Pick the next run

Updated 4 November 2026 · 12 games · 5 scoring criteria

Showing 3 of 12

01Hades

Hades

RoguelikeMedium

A rewarding return loop where changing weapons and boons tests growing combat skill while the household keeps developing around each attempt.

Read review
9.4/10Replay essential
05Dead Cells

Dead Cells

RoguelikeMedium

A sharp action roguelite whose repeat value begins with the feel of a new weapon and grows through routes, unlocks and rising pressure.

Read review
8.9/10Strong repeat
06Hades II

Hades II

RoguelikeLong

A layered action loop that makes returning an opportunity to connect a revised setup with more confident control of space and Magick.

Read review
8.8/10Strong repeat

A DIFFERENT WAY IN

Find the right starting point

Hades

A rewarding return loop where changing weapons and boons tests growing combat skill while the household keeps developing around each attempt.

Medium · 9.4/10
Dead Cells

A sharp action roguelite whose repeat value begins with the feel of a new weapon and grows through routes, unlocks and rising pressure.

Medium · 8.9/10
Enter the Gungeon

A dense bullet-dodging roguelike where an eccentric arsenal supports serious spatial decisions. Its changing arsenal works alongside a stable defensive skill: reading projectile patterns and using space well.

Medium · 9.1/10
Into the Breach

A precise tactical loop where another squad tests whether a lesson from the previous timeline can become a flexible habit.

Short · 9.0/10

THE SHAPE OF THE JOURNEY

How long is it?

Editorial length bands describe the scope of a game. Optional goals and your own pace can change the journey.

See all 12 games →

Make an informed choice.

How we score →

Five criteria. One consistent editorial score.

Questions, answered →

Find out how the catalogue and your journal work.

Keep play comfortable →

Practical guidance for breaks, settings and purchases.

Your comparison

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