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REPLAYBROOK / THE BREAKDOWNSettlement strategy · Long

WORTH ANOTHER GO? THE EDITORIAL VERDICT

Against the Storm

Settlement strategyLong

A distinctive builder whose completed settlements make room for another changing problem, keeping adaptation at the centre of returning.

8.7/10Strong repeat
Play now ↗Buy on Steam

Game facts

Developer
Eremite Games
Publisher
Hooded Horse
Released
8 December 2023
Platforms
Windows (Steam edition)
Model
Paid game
PEGI
12 · Bad Language, In-Game Purchases — Steam UK listing
Players
Single-player
Length
Long
Difficulty
4 / 5 · Challenging
Steam Deck
Playable

PEGI source ↗ · Steam Deck status source ↗

Edition: Base game

The score, explained

Gameplay & control 30%9.2

The interest and responsiveness of the core decisions and actions.

Structure & discovery 20%9.2

How progression, exploration and goals fit together.

Art & sound 20%8.2

The coherence of the visual, musical and narrative presentation.

Clarity & assistance 15%7.2

How clearly the game explains its rules and offers useful ways to engage.

Depth & return 15%9.2

The depth of optional goals, alternative approaches and reasons to return.

How the five weighted criteria create this score →

A new town begins with different priorities

Against the Storm makes repetition part of city building by asking the player to establish and complete settlements rather than maintain one town indefinitely. Each departure brings a new combination of resources, populations and available blueprints. That changes the first useful production chain and the pressures that deserve attention. The appeal for Replay Brook is immediate: restarting does not simply repeat the same opening layout before reaching the interesting part. The opening itself is the changing problem. A building that solved the previous settlement may be unavailable or poorly matched to the present one, encouraging the player to use accumulated knowledge flexibly. The forest provides another source of uncertainty, with glades offering opportunities and demands that can redirect a plan while it is still taking shape.

Permanent development supports temporary experiments

The wider progression gives expeditions continuity, while each settlement retains its own conditions for success. Species needs, orders, resolve and hostility all influence what a particular town should prioritise. A player can carry knowledge of recipes and production relationships forward without being able to reproduce the same economy every time. That balance is the core of the replay value. Familiar systems make a new town understandable, but restricted choices require another arrangement of them. Opening a glade or committing workers to a building becomes a decision about the current expedition rather than an investment in a permanent ideal city. A completed settlement therefore feels like an argument successfully resolved, leaving room for the next departure to pose a different version of the same broad survival question.

Starting over needs to feel like a reward

Players who enjoy becoming attached to one carefully decorated city may find the settlement cycle difficult to embrace. Completion means moving on, and the broader progression does not preserve the same sense of living inside a single place forever. The number of recipes and conditional effects can also make repeated openings demanding until the systems become familiar. A poor understanding of priorities may produce a town that appears busy while failing to address the pressure that actually threatens it. This is a game that rewards diagnosis and adaptation more than decorative continuity. The recommendation is strongest when a fresh set of constraints feels energising. If restarting mainly feels like losing work already done, the unusual structure may resist the very pleasure you most want from a builder.

Choose repeated settlements as repeated solutions

Against the Storm suits players who like to discover why an economy works under particular conditions. Its short-lived towns keep the important decisions close enough to their consequences that a new expedition can test a revised approach. The changing options encourage attention to what is available rather than frustration over an ideal building that has not appeared. It also provides a different tempo from the combat runs elsewhere in this collection, replacing reflex pressure with connected production and population problems. Choose it when completion and departure can be satisfying parts of construction. The lasting progression is not just an expanded set of options, but a better ability to recognise which modest chain of decisions will let this settlement succeed before the next one asks for something different.

The verdict

A distinctive builder whose completed settlements make room for another changing problem, keeping adaptation at the centre of returning.

Reasons to play

  • Fresh blueprints prevent automatic openings
  • Populations change economic priorities
  • Expeditions give construction a satisfying endpoint

Reasons to think twice

  • The cycle limits attachment to one town
  • Recipe complexity makes early attempts demanding

See the game

Against the Storm
Official Against the Storm screenshot.
Against the Storm
Official Against the Storm screenshot.

Assist & accessibility

Parents’ guide

Players: Single-player. Includes optional in-game purchases.

Age classification: 12. Bad Language · In-Game Purchases Steam UK listing

Understanding age labels, online play and purchases →

A useful starting tip

Plan around the populations and production options you actually receive rather than forcing the same settlement blueprint every time.

A different direction

Compare this with Hades II: A layered action loop that makes returning an opportunity to connect a revised setup with more confident control of space and Magick.

Official sources

Reviewed: November 2026

Your comparison

Official trailer

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