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REPLAYBROOK / THE NEXT GREAT RUN

THE NEXT RUN
STARTS HERE.

Games with a reason to return. Compare the systems, challenge and verdict before your next run.

Hades II01 / Hades II
Hades02 / Hades
Dead Cells03 / Dead Cells

In the centre slot / 01

Hades II

RoguelikeLong

A layered action loop that makes returning an opportunity to connect a revised setup with more confident control of space and Magick.

8.8/10Strong repeat
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THE REPLAY SCOREBOARD

Pick the next run

Updated 4 November 2026 · 12 games · 5 scoring criteria

Showing 12 of 12

01Hades

Hades

RoguelikeMedium

A rewarding return loop where changing weapons and boons tests growing combat skill while the household keeps developing around each attempt.

Read review
9.4/10Replay essential
02FTL: Faster Than Light

FTL: Faster Than Light

StrategyMedium

A gripping expedition loop in which the ship's identity, uncertain opportunities and emergency decisions create a memorable account of each attempt.

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9.3/10Replay essential
03Enter the Gungeon

Enter the Gungeon

RoguelikeMedium

A dense bullet-dodging roguelike where an eccentric arsenal supports serious spatial decisions. Its changing arsenal works alongside a stable defensive skill: reading projectile patterns and using space well.

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9.1/10Replay essential
04Into the Breach

Into the Breach

StrategyShort

A precise tactical loop where another squad tests whether a lesson from the previous timeline can become a flexible habit.

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9.0/10Replay essential
05Dead Cells

Dead Cells

RoguelikeMedium

A sharp action roguelite whose repeat value begins with the feel of a new weapon and grows through routes, unlocks and rising pressure.

Read review
8.9/10Strong repeat
06Hades II

Hades II

RoguelikeLong

A layered action loop that makes returning an opportunity to connect a revised setup with more confident control of space and Magick.

Read review
8.8/10Strong repeat
07Against the Storm

Against the Storm

Settlement strategyLong

A distinctive builder whose completed settlements make room for another changing problem, keeping adaptation at the centre of returning.

Read review
8.7/10Strong repeat
08Slay the Spire

Slay the Spire

DeckbuilderMedium

An excellent repeat-run strategy game that rewards becoming less dependent on favourite cards and more attentive to the needs of the current deck.

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8.6/10Strong repeat
09Wildfrost

Wildfrost

Tactical deckbuilderMedium

A demanding deckbuilding return loop whose best lessons concern the exact timing and protection of a developing team.

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8.5/10Strong repeat
10Vampire Survivors

Vampire Survivors

RoguelikeShort

An immediately engaging experiment loop that turns new characters, stages and equipment relationships into clear reasons to begin again.

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8.4/10Strong repeat
11Risk of Rain 2

Risk of Rain 2

RoguelikeMedium

Risk of Rain 2 is a strong pick for repeatable combat builds, especially when a small group wants to play together. Stacking items and different survivors create escalating combinations that become especially interesting in a co-operative group.

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8.3/10Strong repeat
12Brotato

Brotato

RoguelikeShort

Choose Brotato for short arena waves and frequent build decisions between rounds. Character restrictions and frequent shop decisions keep the build puzzle visible throughout each short attempt.

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8.2/10Strong repeat

A DIFFERENT WAY IN

Find the right starting point

Hades

A rewarding return loop where changing weapons and boons tests growing combat skill while the household keeps developing around each attempt.

Medium · 9.4/10
Dead Cells

A sharp action roguelite whose repeat value begins with the feel of a new weapon and grows through routes, unlocks and rising pressure.

Medium · 8.9/10
Enter the Gungeon

A dense bullet-dodging roguelike where an eccentric arsenal supports serious spatial decisions. Its changing arsenal works alongside a stable defensive skill: reading projectile patterns and using space well.

Medium · 9.1/10
Into the Breach

A precise tactical loop where another squad tests whether a lesson from the previous timeline can become a flexible habit.

Short · 9.0/10

THE SHAPE OF THE JOURNEY

How long is it?

Editorial length bands describe the scope of a game. Optional goals and your own pace can change the journey.

See all 12 games →

Make an informed choice.

How we score →

Five criteria. One consistent editorial score.

Questions, answered →

Find out how the catalogue and your journal work.

Keep play comfortable →

Practical guidance for breaks, settings and purchases.

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